Obama in the Dark
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Obama in the Dark
Obama in the Dark - help Obama to chase away an evil ghost from a countryside house.
Obama in the Dark - help Obama to chase away an evil ghost from a countryside house.




















PC only



PC only






























PC only














PC only





PC only
PC only












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7 comments
put it together with the first half.
9) Go up the stairs, give the mirror to the knight standing in front of the door with the emblem, and the monster across from him will disappear. A claw will be left behind, so pick it up, put it in the bowl, and mash it again.
10) Take the badge with the same symbol as the one on the door and click it on the door; it will open, and you can continue.
11) Go right into the library and, using the photo as a guide, adjust (rotate) the heads of the statues (look carefully at where the star is above the door in the photo so you don’t get it wrong)... a secret door will open.
12) Go to the bathroom, use the picklock to open the cabinet, and take the book from it.
13) Go to the study, look at the photos—place the glass from your inventory on the right side of the mantelpiece, along with the bear’s head, the spittoon key, and some other gadget; take both of them.
14) Go to the music room and pick up what’s on the right next to the piano, then put what the bear spat out into the black square in the middle of the piano; the music will start playing and the ghost will disappear from the chest
To be continued sometime next time—BarčaV wrote the first part of the walkthrough here, so a big thanks to her, too. :)
2) As you climb down, shine your flashlight directly into the blue ghost’s face, and it will disappear
3) Continue to the right, enter the room with the headless winged statue, place the red diamond in its hands, and another door will open
4) In the next room, take the “totem” from your inventory and place it on the strange symbol on the floor; the symbol will disappear. Continue up the ladder to enter the house
5) In the room you entered via the ladder, collect everything you can and run out of the room
6) In the hallway, take the blue photo album from the knight’s armor; run right to the terrace and look through the album; based on the photo, arrange the symbols on the statue’s pedestal—half of
some kind of badge will fall out, so pick it up...and don’t forget the rolling plant (eucalyptus) behind the statue—throw it straight into the bowl and crush it using the “grinder.”
7) Go to the servants’ bedroom and take everything you can find there, then take the doorknob and insert it into the hole next to the clock (on the lower right side); some old papers will pop out of the clock face, so take them.